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Guidelines Released for Building VR Learning Environments - April 2024

The comprehensive "Guidelines on How to Build VR Learning Environment," is now available. This pivotal document outlines a robust framework for designing and implementing Virtual Reality (VR) educational tools tailored for immersive training experiences.

The guidelines emphasize the following key aspects:

  • Purpose-Driven Design: Scenarios must be designed to align with specific educational goals, incorporating interactive theories to simulate realistic problem-solving situations.
  • Realism and Interactivity: The guidelines stress creating lifelike VR environments through photorealistic 3D models and non-linear paths that foster engagement and skill retention. Interaction methods, such as gaze-based selection or controller input, are tailored to different VR immersion levels.
  • Scenario Development Process: Planning involves defining narratives, objectives, and scene graphs for logical flow. Real-world elements such as props, characters, and triggers are incorporated to enhance immersion. Feedback mechanisms and evaluation metrics are included to assess user performance.
  • Accessibility and Adaptability: Scenarios are designed to cater to diverse user groups, accommodating varying skill levels with multilevel designs and intuitive interaction.
  • Iterative Development and Testing: Developers are encouraged to involve end-users in iterative testing cycles to refine scenarios and ensure their educational impact.

These guidelines are a part of the VR4SKILLS project, which aims to advance VR-driven training methodologies, particularly for leaders in internationalization post-pandemic era.

To download visit Deliverables section or vr4skills.eu