VR4Skills - Co-funded by European Union

About the VR4Skills Project:

  • Project Number: 2022-1-PL01-KA220-HED-000089035
  • Project Title:
    VR4SKILLS - Comprehensive training framework for leaders of internationalization enhanced by Virtual Reality (VR) in the post-pandemic era.
  • Project Acronym: VR4SKILLS
  • Project Website: vr4skills.eu
  • Coordinating Institution: Akademia WSB / WSB University
  • Partners: UC LEUVEN (Belgium); DOBA School of Business (Slovenia); ISTANBUL AYDIN UNIVERSITY FOUNDATION (Turkey);; AVANS University (Netherlands); Businet VZW (Belgium)
  • Duration: 24 months
  • Funding from Erasmus+ Program: €250,000


Project Summary
The VR4Skills project aims to develop innovative training tools for advancing the individual competencies of higher education staff engaged in internationalization processes. The target group of the project consists of experienced administrative employees. The acquired competencies are intended to effectively support the international and intercultural context of higher education institutions, thereby contributing to the creation of an inclusive and interconnected academic environment.

The project focuses on the sustainable development of international competencies among administrative staff at European universities. The training process will be supported by the use of VR technology and will address new aspects of the functioning of higher education institutions in the post-COVID era. To achieve this in the project activities are directed to: conduct a competency gap analysis, development of training program, educational materials, and VR scenarios.

Main Results of the VR4Skills Project:

  • Report on Needs Analysis: a detailed analysis of the competency development needs of administrative staff.
  • Innovative Training Design: development of training content, VR training scenarios, and an example implementation of one scenario in a VR environment.
  • Comprehensive Guidelines: guidelines for the effective and efficient use of VR technology and the creation of VR learning environments.

Co-funded by the European Union. Views and opinions expressed are however those of the author or authors only and do not necessarily reflect those of the European Union or the Foundation for the Development of the Education System. Neither the European Union nor the entity providing the grant can be held responsible for them.

 

VR4SKILLS-Comprehensive training framework for leaders of internationalization enhanced by Virtual Reality (VR) in postpandemic era

Co-funded by the European Union under the Erasmus+ program

The VR4Skills project is an innovative initiative aimed at enhancing education and vocational training by integrating Virtual Reality (VR) technologies into learning environments. Co-funded by the European Union through the Erasmus+ program, seeks to develop immersive, interactive, and highly effective training tools that address the evolving needs of today’s workforce.

The primary goal of VR4Skills is to provide learners with practical, hands-on experiences in a safe and controlled virtual environment, helping them acquire and improve essential skills in a range of industries. By leveraging the potential of VR, the project aims to increase engagement, boost knowledge retention, and make education more accessible to a diverse range of learners.

Key outcomes of the project include:

  • Development of VR-based educational platforms and training modules
  • Creation of innovative pedagogical methods using immersive technology
  • Demonstrations of VR's potential in vocational training and skills development
  • Collaboration between educators, industry professionals, and technology experts


The VR4Skills project is transforming traditional approaches to skills development and is set to play a crucial role in shaping the future of education and training across Europe.

Project website: https://vr4skills.eu/